Efectos de Sonido Sin Derechos de Autor de leather
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SFX equip—leather bracers. 1s oneshot dry mono. Springy fresh leather creak/squeeze; soft cinch; zero metal clank. Matte; no hiss; decay≤0.35s.
0:01
knees twisting with leather twist stretch
0:10
slapping and grabing old vintage leather pants made of thick leather,slow motion
0:10
Leather clothing sounds
0:10
0:01 - 0:04: Som de couro sendo manuseado, correspondendo à abertura da pasta.
0:10
Friction of leather armor
0:10
Create a medieval survival game UI click sound.
The sound should be soft, tactile, and natural, inspired by wooden and leather materials.
No modern digital beeps.
Use subtle wooden tap, light leather snap, or small metal UI feedback tones.
The sound must feel grounded, rustic, and low-tech, matching pre-industrial medieval fantasy UI.
Short duration: 80–150 ms.
0:10
SFX equip—heavy leather collar on wood. 1s oneshot dry mono. Thick leather slab drop; muted thud; faint strap shift. Matte; no metal clank; decay≤0.4s.
0:01
SFX equip—heavy leather boots on wood. 1s oneshot dry mono. Staggered dual thud; heel/sole weight; brief leather creak. Dark matte; no squeak; decay≤0.45s.
0:01
No reverb tail except a tiny natural room tone.
Should be warm, organic, and pleasant for repeated clicking.
Provide variations:
1. Wooden light tap
2. Leather soft snap
3. Light metal UI tick (medieval blacksmith metal)
4. Combined wood+leather UI click
High-quality, clean, no background noise.