The sharp creak of an old wooden board in a dark corridor, a realistic horror effect
0:05
Fire crackling, screams echoing, sirens in the far background
Footsteps on rubble
Gunfire bursts (sharp, chaotic)
Monster growl or roar in the distance
Prayer chanting loop from monks (low, rhythmic, spiritual)
Relic hum (magical resonance)
0:15
diabolic and magical vacuum cleaner like magic portal effect to be played when someone gets sucked into the gates of hell.
0:01
create a sound effect that shows the player achieves an objective within the silent hill game
0:10
Violent distorted scream, ominous heavy spectral breathing, soft fluttering of heavy robes. Clean recording with no background noise.
0:02
Entre la estática, se escucha una voz distorsionada, reverberante, que dice el nombre “Noelia”. Sonido etéreo y perturbador, como un eco digital deformado. Mezcla de susurro y efecto de reverberación metálica.
0:10
atmospheric video game sound effects inspired by late-90s and early-2000s Japanese survival horror and JRPGs. The sounds should be dark, tense, and cinematic, with a mixture of mechanical, organic, and ambient textures
0:02
Phone Guy from Five Nights at Freddy's, distorted audio, but as if he was a smoker