sound like a new item has been added in the backpack.
0:01
Нужен звук как будто в рюкзаке появился новый предмет
0:10
короткий звук -оповещение что в инвентаре появился новый предмет
0:01
A clean, bright metallic chime with a soft fabric rustle, suggesting the discovery and placing of a new item into a leather pouch. The sound has a light, crisp attack, a short decay, and a subtle reverb tail, with a gentle, satisfying texture as it settles.
0:01
**`ui_close_inventory`** — A canvas duffel bag's zipper is pulled
closed quickly. Same character as `ui_open_inventory` but in reverse.
Recorded close
0:10
**`ui_open_inventory`** — A canvas duffel bag's zipper is pulled open
quickly — the small ratcheting whisper of the zipper teeth separating,
followed by the soft leather creak of the bag opening. Recorded close.
0:10
Поднятие предмета с пола в инвентарь/карман/руки, хватание
0:10
UI SFX of a item getting in a inventory like a pop
just now
0:02
A collection of short, subtle inventory interaction sound effects for a fantasy survival game. Includes soft wooden clicks and slides, stone taps and scrapes, light metallic clinks for weapons, clear crystalline sparkles for gems, and glass bottle clinks with a liquid swoosh. Each sound is very short, clean, and minimal, with slight variation in pitch and tone. Designed for UI use: smooth, tactile, non-intrusive, no ambience, no music, no reverb, no voice.