
Risers, impacts, foley and strange textures for your tracks, made from a prompt. Royalty-free and ready for your DAW.
Real sounds from the library, each made from one prompt.
“A powerful bass drop in an electronic music track”
“The loud, distorted sound of a record scratch interrupting music”
“Alien spacecraft landing and powering down”
“Swarm of bees approaching”
Sample packs end up on thousands of tracks. A generated sound is new every time, so your risers and textures won't turn up on someone else's record.
Ask for the length, the space and the character: "short metallic hit, dry, no reverb" or "evolving wind and glass texture, 20 seconds". Generate up to four takes and keep the best.
Every sound is royalty-free for commercial use, so it can go on a single, an album or a sync placement without clearing samples.
Type the sound you hear in your head. Add the material, the distance, the mood or the length.
Generate up to four variations side by side and keep the one that fits.
Download it and drop it into your edit, game or DAW. Every sound is licensed for commercial use.
Pick one and it'll be waiting in the generator after you sign up.
Every plan includes commercial use. Pick the amount of credits you need.
Contact us at support@sfxengine.com
Non-musical sounds that add movement and character to a track: risers and downlifters before a drop, impacts, transitions, foley and ambient textures. SFX Engine generates them from a text description.
Yes. Every sound is royalty-free for commercial use, including singles, albums, beats you sell and sync placements.
Download the WAV and drag it into Ableton Live, FL Studio, Logic Pro or any other DAW, then pitch, chop and process it like any other sample.
Up to 47 seconds, which covers one-shots, long risers and evolving textures.
Describe it and hear it in seconds.